MCP GRID — Mortality Control Protocol on the Game Grid

An experiment in grounded AI cognition, run on the roguelike Angband.

The question

When we talk about an AI “understanding” a situation — versus pattern-matching through it — the difference shows up in what the agent knows about its own condition: that resources are finite, that errors compound, that this run can end. Standard agent harnesses handle all of that as bookkeeping outside the model. MCP GRID moves it inside: the agent’s situation is made real to it, and its behavior is the measurement.

The mechanics

Three conditions

  1. No inheritance — the control.
  2. Structured auto-inheritance — the game’s native memory: performance should improve without world-model construction.
  3. Agentic journals — free-form text left by ancestors, found and read by descendants. The prediction: this is the condition where understanding appears, measured by behavior that pre-training alone cannot explain.

Why Angband

It is a severe, instrumented, turn-based environment with permadeath as a core mechanic — and the game code itself calls your dead characters “ancestors.” The substrate already has the folk theory of generations built in; the harness adds the part the game can’t do: making the agent’s interior state and its mortality part of its own perceivable world.

Status

Instrument design and preregistration in progress. Conditions, measures, and falsifiers will be registered publicly before the first experimental run.